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Darksiders 3 refinery puzzle
Darksiders 3 refinery puzzle






darksiders 3 refinery puzzle

Now hit one of the purple crystals on the central post. On the wooden landing in the opposite corner from the entry, go past the barrels to the very northern end to find a Piece of Adamantine. Follow the left wall to find a Medium Lurcher Cache but be ready for a Spider-Crab to spawn behind you. When you first enter, there are two sets of barrels and crates to the right. His appearance and attacks are familiar but his main feature is an ability to blow the horn he carries and summon aid, in the form of one or two Phantom Guard. The next new enemy in this area is a Phantom General. Go back up and run back around the drill piece to find an exit to the north-west. On the ledge at the bottom is an Angelic Artifact. Repeat until you unlock both achievements.)įrom here, go to the south side of the room and around to the right, behind the large drill piece. Run into the spinning drill to die and you will respawn at the Vilgrim Plinth. (NG+ note: If you are carrying a large number of souls, this is the perfect place to get the soul-collection achievements. Continue all the way around and on the right wall you will come to an alcove where Vulgrim appears at Scar: Drilling Annex. Follow the path around the huge spinning drill and you will come across a Small Lurcher Cache. Go back and on the western wall to the right you will find another Piece of Adamantine.įrom this second Piece, go through to the doorway to the right (north). Not really anything you haven’t dealt with by now.Ĭlear the area and go all the way to the east and you will see a Piece of Adamantine. These guys look big and nasty and have a range of melee swings and a leap attack. The barrels directly ahead contain a Wrath Shard.ĭrop down to face some more Miners and another new enemy type, a Trauma Demon. Head to the west end and use Stasis Hollow to jump out. You will land next to a Small Lurcher Cache.ĭrop down ahead and hit the purple lever which opens a gate in the previous room (essentially a shortcut). It won’t stay there for long so quickly swing across. Time your throw so it stops between the platform you are on and the one to the north. You need to hit the crystal on the central mechanism like last time, but switch to Stasis Hollow and as the swing point moves to the north, throw another Crossblade at the mechanism. Jump up and this time swing east to the next platform. To the west of the oil pool is a wooden platform similar to the last big room. To the south-east of the central pole is a Frenzy Shard. A Spider-Crab will spawn in behind you when you enter this area. Inside, to the left behind some barrels you can grab a Medium Lurcher Cache. To the left of the entrance there is a small side room. With them cleared, look back at where you came from. With Flame Hollow you are safe but the enemies will take damage. If you want a little help, over to the right you can ignite the pool of oil. There will be some Miner Minions and a Spider-Crab as well as two Phantom Guards on the ground level. Go through this room and out to a larger area. Another Spider-Crab and Miner Minion await. By the Miner is a Small Lurcher Cache.Įnter the adjacent room and go up the ramp. In addition to what you’ve seen they can burrow and attack from below and also block your attacks.ĭeal with them and the Miner Minion ahead.

darksiders 3 refinery puzzle

As you pass the second post a pair of Spider-Crabs will appear. Kill the Miner Minion over here and look up on the wall to the right to find a purple node with a Medium Lurcher Cache. There’s not much time to spare so don’t muck around! Do so with the spinning crushers and quickly run over to the other side. Throwing a charged Stasis Crossblade at some objects will freeze them for a time. You will now learn about a new move with your Stasis Hollow. Now go back and through the opening to the east. Hit the Blue Lurcher Demon and collect a Medium Lurcher Cache from the corpse by the wall. Follow the path to the right and round to the south-west end of the ledge. Notice the purple crystals on the device at the top of the post in the centre? Hit one with a Force Crossblade attack to spin the central device and (eventually) line the Swing Point up in front of you. South of those crates are some wooden platforms you can Flame Jump up to. The crates to the right by the rusted cars have a Healing Shard. Up the hill you will meet a new enemy, Miner Minions. There are a lot of background machines that activate the vibration almost constantly which gets quite annoying. If you play with vibration on you may want to consider turning it off for the next area. Force Attack the purple switch and the gate will open. Head forwards into the main tunnel and turn left.








Darksiders 3 refinery puzzle